Defeat some spiders then move through the door. Stand on the red square and be scanned. Grab the armor on the other side. When you spot a soldier, hide behind cover or a corner and wait for the z-sec to approach. Move into service room 1b and descend the staircase. Enter the EP aerobic stabilizer room. Sector 2 primarily refines and recycles chemical and biological waste. The longer you hold down, the farther the toss. You'll need to use the soul cube to take him out. Eventually spiders enter. Open the transfer door and enter alpha labs reception. If you need health, check the office on the left. A couple soldiers appear near the other side--one carries a chain gun. For the most part, zombies are a pushover. It's Jacob Stemmons. A maggot's quickness is its strongest attribute. It certainly isn't as scarce as BFG cells but finding plasma cells will often be a reward for extra exploration or discovering a cabinet code. Cross the room to the next door. Continue through processing and face another imp followed by a zombie. Arm your best weapon (soul cube if available) and press the panel. You can attempt to use the network login computer but it won't work. Caverns Area 2 is the primary archeological excavation site. Sector 1 contains the power systems, energy core distribution center, and services the administrative functions of the entire Delta Complex. When you reach Site 3, enter the office and find P. Rogers. Blast another zombie around the next hall. Thorough exploration reveals a PDA by this corpse. Go to the opposite side of the terminal and enter the decontamination chamber. It contains a rocket launcher. Reach the bay door and beware of cacodemons appearing behind you. Search the office on the right for ammo and a video disk with the BFG instructional video. Something is throwing explosive barrels at you. Pity we cannot have a game just basing on the common Doom 3 setup, though I understand the main strength of Doom 3 nowadays are mods and . A hell knight spawns on the far side. Doom 3 BFG Edition is the ultimate collection of groundbreaking games that defined the First-Person Shooter (FPS) game genre. Doom 3's chain gun is essentially a high-powered machine gun. Lost souls swoop in from a distance. Union Aerospace executives located in the upper level offices are responsible for all local and interplanetary administrative tasks. Once down in the lobby, return to the main hall. More creatures appear as you move down the hall: a zombie and maggot to the front and then another zombie behind. Make your way through engineering and locate the Satellite Control Center. Read Charlie Haskell's email for code to locker #669: the code is 468. Terminate the revenant at the top and proceed up killing the creatures that spawn behind you. A second revenant appears from the storage room on the right. Go inside and pick up the maintenance key off of the ground. Use barrels to help defeat it. Continue past the door on your right and face off against more spiders and a maggot. Gather as many supplies as possible before moving to the next level. You can just go down the steps for a shortcut or take the long way and face a couple more monsters. A couple imps materialize. Don't forget to search the red-lit area for some supplies. Locate the security card to gain access to the dig site. Remember that the pistol doesn't inflict the damage of better weapons so it'll take much longer to kill an enemy. With the premium on ammunition, make your BFG shot count. Go up the stairs and blast the maggot and a guard before continuing on through the next door. Return down and use the lift. Use the rocket launcher or plasma gun ideally. Ignore it for now. It's a relatively large target and can be taken down with the machine gun, chain gun, or plasma gun. Note the location of health machines and return to them repeatedly if needed. Watch out for a hidden imp on the right side of the hall. The discovery of this chamber unearthed the stone tables, soul cube, and many other valuable artifacts. Defeat the two imps then search the lobby and restroom for supplies. There's another larger supply room on the left. Another possessed guard attacks. Use the console to pick up and drop the toxic barrels into the chute in the far right corner. Input the code 826. Discover a couple revenants at the intersection. Grab Peter Raleigh's PDA and check it out. Beware of the maggot that emerges from behind. Find the unlocked door and proceed through. Gather up nearby health and ammo before proceeding to the airlock. Move through the junction and open the bay door. Plus, some guards ambush from behind and from the front. Use the computer to scan for active pads. At the bottom, beware of the maggots. Objective: Security Access. Reach Reactor Control Room and replace coolant rod 2. Reach the next monorail station. Now when the lights return, you're especially deadly and still hidden from your opponents. Open it and return across the surface to the next airlock (mention the armor and ammo side trip to the left). Let's Play Doom 3 Episode 14 Reaching the Main Delta Portal Thomas Epplestone 1.72K subscribers Subscribe 3.6K views 6 years ago In this episode we go through Sector 3 of the Delta Labs where. Doom 3 - Objective 28: Reach the Main Portal, Switch gameplay - YouTube Check our playlists for more!Locker ID 103 code 259, Locker ID 216 code 624, Locker ID 217 code 624New inventory. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Some lost souls arrive when you grab it. Mow him down then blast the revenant around the left corner. Strafe around the creature and fire your machinegun or shotgun. Battle another cacodemon. Defeat the guard and a couple imps. As you start down the path, cherubs spawn behind you. Battle the spiders ahead. Proceed through the corridor to the right of the cabinets. Turn around and spot the berserk power-up. Find the lift and use it to reach the next level. Proceed to the right and find the door up ahead. This summons another that enters from the right side. You could compare it to a mammoth imp but that's not doing the hell knight much justice. The main tactic is keeping your distance and constantly moving backward around the circular path. Climb the stairs ahead of you and enter the blue light. The email includes a cabinet code (for cabinet #122)--538. Duck under the flames to grab the armor. Open the secured door using your new clearance. Eliminate them all. Find this hidden PDA to discover the code to Lab Athough there is another way to find the code. While in berserk mode, your punches obliterate enemies. Battle a couple imps ahead then go to the lift on the left and proceed to the main CPU level. Move down the hall and beware of another imp in a lab on the left side. Search the corpses on the right for Gary Ross' PDA. Back into the lift and destroy the ticks from there. Activate this console to enable the lights and unlock nearby doors. Descend the lift, which breaks. After a scary "episode" another imp arrives. The resulting blow knocks you around and can cause disorientation. There's a health station to the left. You can't open the door marked "Power Routing/Control" here so turn around and enter the opposite door. Objective: Reactor Control Room. Quickly get on and raise the lift into the airlock shaft. Gather the ammo and armor from their location. and pick up Bernie Lipsitz's PDA off of the ground. Move forward and check the access tunnel on the left to disturb another imp. The missing scientist was last seen heading that way. You'll battle several mancubuses in this underground cavern. Maneuver around to the far door to initiate the cut scene. Stock up on plasma cells by transporting to pad two. Point the chainsaw in front of you and grind the lost soul as it approaches. The shotgun: then and now. Get ready to move! Collect the ammo near the corpse then go into the room on the right. There are two lifts here. Battle the zombie then a leaping imp behind the next door. Find replacement door panel in Lab A to gain access to Data Library. Approach the console on the right to receive a video uplink. The PDA includes a cabinet code. Deactivate the turrets once the enemies are dead and continue to the bay door to complete the level. Cross the floating bridge and enter security monitoring. You can grab some health down the path then return to the unlocked door. A trio of imps drops down to your right. Drop down onto the moving platforms to reach the bottom of this area. Climb the ladder near the corpse to find some ammo and armor. Go up and battle a cacodemon and more lost souls. And of course attempt to steal that coveted megasphere! Toggles on frames per second display. Follow it into the hydrocon lab (look quick to spot some guys on the other side of the glass) where a few maggots emerge. Return up a series of ladders. If you activate the EFR, you'll need to sprint and jump across the gap and reach the corner. Kill it from long-range with the plasma gun. Site 3 is the furthest set of caverns excavated by the UAC in Doom 3. Eventually connect into the main server room. Use the barrels to help. The path to the right leads into security operations, where you'll encounter a couple guards and find some armor and health. Whenever an enemy spawns in front of you, expect enemies to spawn behind you. Move inside and call the lift. Move down the hall and turn around when you hear the imp. Use the other console to cycle the chamber, which unlocks the door to chamber 1. Cross the room and drop into the service duct. Now you must decide to transmit the message or cancel it. The zombies are a diverse set of enemies. Be ready to kill the arch vile and the imps that spawn behind you. Press the panel to activate the bridge. Enter the stasis chamber and download from each console. One of the most important aspects of the machine gun is keeping it reloaded. Move into sec ops processing--the lights go out, which cues the zombies. You can use the console on the right to backup files. It leads to some ammo and armor--just watch your step. Also, the chain gun takes a few moments to "warm up". Use the panel to unlock the next door. Enter the door then start down a series of ladders. Shoot the orb above the guardian to defeat it. An arch vile patrols the upper balcony. Open the door and kill the chainsaw zombie to the left. Therefore, allowing him to remain alive is dangerous every second he remains in existence. Be ready for the lost souls that arrive when you pick up the PDA. Gather as many supplies as possibleall hell is about to break loose. Allow the sentry bot to take the brunt of the punishment and assist from safe cover. If you suspect an imp is ahead, open the door by positioning yourself at the side of the door. Find a shotgun and some armor in this alcove. Grab Jack Smith's PDA and check it out. This is a powerful weapon and worth saving for closer encounters. He offers up his PDA, which includes security codes as well as an email referencing Quake 43. Snag more items in the corner and find even more across the room in the lit corner. Eliminate the soldier patrolling below. Expect to face cacodemons in numbers. Best PS5 Headset In 2023 - Top Options For PlayStation, Flashlight/Fists, Chainsaw, Pistol, and Shotgun, Machine Gun, Chain Gun, Plasma Gun, and Grenades, Wraith, Demon, Maggot, Revenant, Trite and Tick, Cherub, Lost Souls, Mancubus, Cacodemon, Arch Vile, and Hell Knight. Wait for the pipes to bust then continue through. Aim true and let er rip. Otherwise, long-range weapons are better: equip the plasma gun, chain gun, rocket launcher, or even machine gun (though that will take longer to finish the revenant off). Strafe out from behind cover and blast them with rockets, plasma, or chain gun rounds ten return to cover. Enter the conference room and defeat the two pistol guards. Exit and move toward the door into engineering. Defeat its inhabitants and find some health to the left side. An additional duo of guards also waits down the hall. Battle another imp around the corner then check the security station. An arch vile appears on the catwalk above you and a hell knight and imps spawn near you. Search the storage room on the right for supplies--though after defeating the imp and bloated zombie inside. Our Doom 3 walkthrough includes a full walkthrough and tips on every weapon, as well as lists of cheat codes, cabinet codes, and easter eggs. Search PDAs for most of the corresponding codes (other codes may be found from speaking with non-player characters or even visiting a website).
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