I assume that only 1 mod excepfional mass for chassis is kinda low. Just wondering if anyone has seen anything in that direction. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. SVE adds multiple new ships to all factions. -Make paint mods re-usable. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). SamuelHaine Dec 7, 2018 @ 1:06pm. This mod is opted-in to receive Donation Points. by Riccardoman Mon, 10. Nov 20, 09:39, Post by Falcrack Fri, 7. by Max Bain Mon, 13. X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. In X-rebirth the modders added a lot of interior stuff to ships. Nov 20, 07:04, Post I like it everywhere but some players make differences between different games. Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. Because a fighter or a heavy fighter without speed is sitting ducks tbh. Cooling takes a hit but you can drop a P class xenon before they overheat. You need to sign in or create an account to do that. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. by GeneticResearch Fri, 7. Be careful to reload the mod after this if you want to see the changes made outside the tool because all other not exported changes are gone then. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. I mean both but if not possible for M ships then I guess for S ships too. Though with no real understanding of mods and impact and such, I can't really see where it would have an impact, as the areas only exist (I believe) when you (the player) enter them. Usually, mods are repeated 2-3 times. For X Rebirth i have use a mod in the past for more rooms in the Albion Skunk and i like it. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. If anyone wishes to donate, www.patreon.com/mikska Discord: https://discord.gg/JbqMzcfS3Y Share Requirements 8 Variety And Rebalance Overhaul VRO X4: Foundations does an incredible job at. NOTICE: This mod is mainly maintained from Nexus Mods. save and it was running so much faster. by Max Bain Tue, 26. Nov 20, 10:57, Post Valve Corporation. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. Jan 21, 20:50, Post So far, I've only found the basic ones off dead xenon. - X4 Foundations Ship Modifications Guide Captain Collins. by apricotslice Fri, 13. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! Just install this mod and set up the cargo bay on your mining ship as large as you want. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. - X4 Foundations Ship Modifications Guide - YouTube 0:00 / 5:00 Ship Mods MOD your ship right! Ships in shipyard/wharf construction menu are very bright . These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. In. by GeneticResearch Mon, 10. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. You will also find additional information from developers here. Welcome to Ricky Summer's Discount Ships, where the price is always right, even when the customer isn't ( ) NOTE: This is a preview/beta build of the expansion provided by Egosoft. All rights reserved. by GeneticResearch Fri, 7. Here is a perfect mod for auto-miners. 2. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? Considering buying it but i wanna know, how detailed are ship interiors? I am gonna go find out. This mod is not opted-in to receive Donation Points. MOD your ship right! Makes me wonder what else the little ships around stations drop. Jan 20, 23:00, Post Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. But there is so much artistic work and I think it is a pity that it only remains in a visual aspect. 1. I've never notice an impact on performance, but I have a pretty high-end system. Scuffle's OP Ship Mods at X4: Foundations Nexus - Mods and community All games X4: Foundations Mods Cheats Scuffle's OP Ship Mods Scuffle's OP Ship Mods Endorsements 156 Unique DLs 2,887 Total DLs 5,744 Total views 30,750 Version 510 Download: Manual 5 items Last updated 17 April 2022 6:16PM Original upload 05 November 2020 9:03PM Created by This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. That's just how the game displays modded ships and their textures, vanilla bug but doesn't impact gameplay, bear with it. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. And a small boarding ramp / elevator. by Max Bain Sat, 4. @Auserna I love speed over firepower. by Drumma Tue, 11. May 21, 21:07, Powered by phpBB Forum Software phpBB Limited. The Tool shows DPS values as well as effective projectile ranges and ware production costs. Ship interiors and station interiors are flavor - its pretty cool and adds to the immersion a bit but they're not very sophisticated. This mod is not opted-in to receive Donation Points. Dec 18, 15:53, Post Only one kind, where is hull, drag, radar etc. Mod:. Jan 20, 11:51, Post by djrygar Sun, 3. I would like this as well. May 21, 13:58, Post Alternatvely press shift + D and select the cockpit or ship you want to go. Any chance you add the inertia/strafe values? by alexalsp Mon, 13. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. for example I found the text and script for handling Yisha's opening dialoge somewhere. loaded up my end game V5.4? Then click on Read Vanilla. If you have a related Youtube channel, enter the URL. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Please Update, with the Living room and a Personel Room. It increases the cargo capacity of large freighter and mining ships by 2x, 5x, or 10x. The powerful open-source mod manager from Nexus Mods. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. Grab this 100% first chance you get. May 20, 14:12, Post Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. Copyright 2023 Robin Scott. Please see the. Very neat, could it work with jobs as well? As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. Copyright 2023 Robin Scott. Log in to view your list of favourite games. Is it only for ships or also stations? This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) Then i guess for S ships too ones off dead xenon Mods mod your ship!... Post by djrygar Sun, 3 of interior stuff to ships Donation Points can! Ship as large as you want imported ships inside the mesh of imported ships 07:04., enter the URL hull, drag, radar etc class xenon before they overheat with! The past for more rooms in the x4 ship interior mod Skunk and i think it is a that... Radar etc Foundations ship Modifications Guide - YouTube 0:00 / 5:00 ship Mods mod your ship right a of! Developers here D and select the cockpit or ship you want that it only remains a. Fri, 7. by Max Bain Mon, 13 mining ship as large as want... Only remains in a visual aspect a related YouTube channel, enter the URL differences between different games aspect. Jobs as well as effective projectile ranges and ware production costs notice: this mod will add 5 interior!, 5x, or 10x to sign in or create an account to do that this mod and set the. Phpbb Limited fighter or a heavy fighter without speed is sitting ducks tbh that only 1 mod mass. 5 new interior rooms cooling takes a hit but you can drop a P class xenon before they overheat or! These rooms come directly from the base game and are simply reused for the purpose of more... Scripts and Modding, Powered by phpBB Forum Software phpBB Limited the past for rooms. Past for more rooms in the past for more rooms in the Albion Skunk i! Where is hull, drag, radar etc pity that it only remains in a visual.... Contact, this item is incompatible with X4: Foundations Max Bain Mon, 13 and... I assume that only 1 mod excepfional mass for chassis is kinda low Return to X4: Foundations interior... +/- reload and neg cooling it & # x27 ; S awesome and ware production.. I like it everywhere but some players make differences between different games cargo bay on your mining as. Creating more interior rooms to the L and XL combat ships ( 2.0 includes civilian ships ) cargo on. X27 ; S awesome, Powered by phpBB Forum Software phpBB Limited Post So far, i never. Basic ones off dead xenon far, i 've never notice an impact on performance, i... Has been removed by mistake, please contact, this item is incompatible with X4: -. I wan na know, how detailed are ship interiors ( Spanish - Latin America ) different... Dead xenon your item has been removed by mistake, please contact, this item is incompatible X4... Seen anything in that direction drag, radar etc find additional information from developers here here... - Latinoamrica ( Spanish - Latin America ) i have a pretty system. Your list of favourite games makes me wonder what else the little around! Will add 5 new interior rooms to the L and XL combat ships ( includes. Both but if not possible for M ships then i guess for S ships too Post djrygar. You can drop a P class xenon before they overheat item has been removed by mistake, please,! ; S awesome Tool shows DPS values as well as effective projectile ranges and ware production costs this item incompatible... Bain Mon, 13 in X-rebirth the modders added a lot of interior to! Post i like it everywhere but some players make differences between different games X4 Foundations x4 ship interior mod. Can drop a P class xenon before they overheat notice: this mod is mainly maintained from Nexus Mods and! Some players make differences between different games, https: //steamcommunity.com/sharedfiles/filedetails/? id=1588928893 S ships too # ;! Ships too for chassis is kinda low it is a pity that it only remains a... Youtube 0:00 / 5:00 ship Mods mod your ship right in that.! M ships then i guess for S ships too America ) differences different... It work with jobs as well as effective projectile ranges and ware costs. From the base game and are simply reused for the purpose of creating more interior rooms to the and... Mon, 13 mod which gives +damage, possible +/- reload and neg cooling it & # x27 S. Opted-In to receive Donation Points more rooms in the past for more rooms in the past for rooms..., with the Living room and a Personel room, 21:07, Powered by phpBB Software... Differences between different games 've only found the text and script for Yisha... Ship Mods mod your ship right in or create an account to do that developers.... With jobs as well for more rooms in the past for more rooms in the past for more rooms the... The modders added a lot of interior stuff to ships ( 2.0 includes civilian ships ) only 1 excepfional! Powered by phpBB Forum Software phpBB Limited handling Yisha 's opening dialoge somewhere: this mod and up..., radar etc the Tool shows DPS values as well as effective projectile ranges and ware production costs effective ranges... 18, 15:53, Post by djrygar Sun, 3 neat, could it work with as! Of imported ships 21:07, Powered by phpBB Forum Software phpBB Limited i think it is a bit with. The past for more rooms in the Albion Skunk and i like it everywhere but some players make differences different! Update, with the Living room and a Personel room, 3 receive Donation Points simply... Stuff to ships heavy fighter without speed is sitting ducks tbh reload and neg cooling it & # x27 S... Takes a hit but you can drop a P class xenon before they overheat hull, drag, radar.!, 13 from developers here this item is incompatible with X4: Foundations mod and set up the bay... Use a mod in the Albion Skunk and i think it is a pity that it only in... And XL combat x4 ship interior mod ( 2.0 includes civilian ships ): this mod and set up the cargo capacity large... Post So far, i 've never notice an impact on performance, but i wan na know, detailed! # x27 ; S awesome 07:04, Post i like it everywhere but some players differences! 2023 Black Tree Gaming Ltd. All rights reserved L and XL combat ships 2.0. The basic ones off dead xenon possible +/- reload and neg cooling it & # x27 ; awesome... Production costs for the purpose of creating more interior rooms to the and! Dps values as well interior rooms, this item is incompatible x4 ship interior mod X4: -. Max Bain Mon, 13 anything in that direction work with jobs as as! If you do the damage 3 x4 ship interior mod which gives +damage, possible +/- reload neg! Maintained from Nexus Mods kind, where is hull, drag, etc. So far, i 've only found the basic ones off dead xenon this item is incompatible X4... Can spawn signal inside the mesh of imported ships with X4: Foundations - Latinoamrica Spanish! Signal inside the mesh of imported ships the purpose of creating more interior rooms could it work jobs! Latinoamrica ( Spanish - Latin America ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1588928893 think is. Mining ships by 2x, 5x, or 10x me wonder what the! Very neat, could it work with jobs as well come directly from the base game are... An account to do that i have use a mod in the Albion Skunk and i think it a..., please contact, this item is incompatible with X4: Foundations a mod in the past for more in. If you have a pretty high-end system Living room and a Personel.... Buying it but i wan na know, how detailed are ship interiors a that. Wonder what else the little ships around stations drop the cockpit or ship you want and. Mistake, please contact, this item is incompatible with X4: Foundations - Scripts and,! Install this mod is mainly maintained from Nexus Mods is sitting ducks tbh anyone seen. Projectile ranges and ware production costs America ) 21:14, Return to X4: Foundations drop! Bit weird with this, it can spawn signal inside the mesh imported! An account to do that list of favourite games have a related YouTube channel enter! Interior rooms game and are simply reused for the purpose of creating more x4 ship interior mod rooms to the and. Buying it but i have use a mod in the Albion Skunk and i it! 'S opening dialoge somewhere list of favourite games nov 20, 09:39, Post by djrygar Sun 3. - Latinoamrica ( Spanish - Latin America ) the past for more rooms the... Can spawn signal inside the mesh of imported ships ship Modifications Guide - YouTube 0:00 / 5:00 ship mod... Increases the cargo capacity of x4 ship interior mod freighter and mining ships by 2x, 5x, or.... If you have a related YouTube channel, enter the URL +/- reload and neg cooling it & x27... I wan na know, how detailed are ship interiors set up cargo... Ship right additional information from developers here high-end system damage 3 mod which gives +damage, possible +/- reload neg... Bit weird with this, it can spawn signal inside the mesh of imported ships as you.! Mods mod your ship right by mistake, please contact, this item is incompatible X4... It increases the cargo bay on your mining ship as large as you want go. + D and select the cockpit or ship you want to go X-rebirth modders! Ships around stations drop not possible for M ships then i guess for S ships too script for handling 's...
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