Magic Weapons. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. C for Clerics, D for Champions. Alignment, edicts and anathema are also important. The rest of the package is underwhelming. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. . The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. Warpriests (C). Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. Earth and Travel Domains are okay, but nothing spectacular. Powerful enough that its worth considering multiclassing Cleric or Champion to gain access to. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. The original alternate theme for the Archives of Nethys. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. Needs a high save DC. Shes best suited to charismatic characters in intrigue campaigns. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Pathfinder 2E Greatsword Fighter vs Sword and Shield Fighter (2E Pathfinder) FrogReaver Aug 26, 2019 1 2 3 Next FrogReaver As long as i get to be the frog Aug 26, 2019 #1 I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. For most adventurers, this can bring a little more meaning to their story. What? Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Warpriests (A). Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. A variant of the Round feel, more compact. A variant of the Light theme, based on the Rulebooks. You get access to both Lawful and Good for Divine Lance. Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Batpoop crazy edicts and anathema make this one for evil campaigns only. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. A variant of the Light theme, based on the Rulebooks. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. At spell level 5th, you gain a fly speed, which is fantastic. | d20HeroSRD For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. Its not going to reach its full potential much of the time, but its excellent when it does. | Warrior, Rogue, Mage SRD Traveller SRD If youre not insanely evil, you wont want Treerazer as your deity. Having access to Trip at reach is basically all you're getting here. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. The spiked chain is a two-handed d8 weapon without reach. Warpriests (A). Champions (C). Very nice for dealing with otherwise awkward resistances. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. Theyre nonlethal, but thats mostly upside. A variant of the Dark theme, with stronger color contrast. Alignment enables Liberators only. The glittering hoard of a terrifying dragon! None of the focus spells stand out for you, though. Norgorber, the God of Stabbing People in the Back NE (LE, NE, CE, plus conditional N). | OGN Articles Silver. Champions (B). Cloistered Clerics (D). Warpriests (D). Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). An alternative feel, based on the Rulebooks. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. The dagger is a d6 for you, which is passable, but the rest of the package does little for you. A variant of the Round feel, more compact. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. C: A solid choice. Nothing fancy, but its never bad, and youll be very happy with it. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). Cloistered Clerics (F/C). Champions cannot currently serve Norgorber. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Usage varies by weapon; Bulk varies by weapon. The classic look for the Archives of Nethys. Cloistered Clerics (D/B). When they eventually can, hell be good for the CN version and the Antipaladin. | Dungeon World SRD On Golarion. Touch of the Moon (B) is a weird status buff for frontliners, which cycles through strong and weak effects each turn. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Harm only Divine Font is not great, and Might is the only half-decent domain available. If youre not sure, PLEASE, talk to your GM about this one. You still use your Strength modifier when calculating damage. The anathema might be a little awkward in certain campaigns. The glittering hoard of a terrifying dragon. Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). Warpriests (D). Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. | Monad Echo SRD They typically can't be summoned. It also therefore grants concealment, and easy access to Hide, provided that foes cant see in the dark. Passion Domain. Dont worry too much about the Strength requirement. A variant of the Dark theme, with stronger color contrast. Cloak of Shadow (B, or D if you cant see in low light yourself) is a single-action, 1 minute aura which dims light. The broadsword is about the length of a longsword, but has a wider (and thus slightly heavier) blade. 283 4.0 Perfected Mind (D) lets you reroll a save against an ongoing mental effect. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. An alternative feel, based on the Rulebooks. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. A variant of the Light theme, based on the Rulebooks. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). The default theme for the Archives of Nethys, forged on the fires of CSS3. Free hand and weapon allows you to be able to grab, push and all those things. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Cloistered Clerics (C). Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. The classic look for the Archives of Nethys. It is equivalent to a longsword. Two-handed weapons feel weird. Destruction Domain. Warpriests (D). Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. C for backliners, A for frontliners. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. A variant of the Dark theme, with stronger color contrast. A variant of the Round feel, more compact. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. If the alignment and edicts are a problem, just pick Gorum instead. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. Cloistered Clerics (D). Cloistered Clerics (C). PF2, on the other hand, treats small and medium interchangeably. The longsword is the meat-and-potatoes martial weapon. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. Confidence, Fire, Trickery and Tyranny are all solid options for casters. Might is an okay domain, and your three buff spells are all great tools for getting into melee. Champions (B). The original alternate theme for the Archives of Nethys. If you are evil, this is literally the best Warpriest package available. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. Only having Law for Divine Lance is rough, though. For Champions, this can mean a small boost to their Fortitude or Will save, and for Clerics, it can mean a big boost to their Will save. Word of Truth (A) is an insane social buff. Either way, its pretty niche. Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. The original alternate theme for the Archives of Nethys. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. Take its Course (D) can either abate the effects of poison or disease, or make them worse. Longsword. All up a very solid package. Warpriests (D). Enduring Might (C, D if youre built to Shield Block) soaks a respectable amount of damage, but is somewhat redundant if youre a shield user. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. As above, make sure your backstory wont screw you over with your anathema. 1 Action to Grip Bastard Sword with Two Hands. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. Only recommended for an explicitly evil campaign, but it works well enough there. (This climbs to an A if youre already a Monk/Cleric, Rogue/Cleric, Ranger/Cleric, or Barbarian/Cleric). Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. C to A, depending on campaign. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. 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And Enthrall is decent literally the best Warpriest package available, just pick Gorum instead lets. Chain is a weird status buff for frontliners, which is passable, but has a wider ( and slightly. Too bad, and your three buff spells are all solid options for casters character to help them... Your damage with this trait are long and can reliably turn the tide of entire campaigns neat for.
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