Every weapon has a size category. Alternative ways to code something like a table within a table? "You make attack rolls with the selected weapon normally (without the non-proficient penalty)." a brick is a differnt improvised weapon since it's gone through manufacturing. In general, a light weapon is an object two size categories smaller than the wielder (tiny for a medium short sword), a one-handed weapon is an object one size category smaller than the wielder (small for a medium longsword), and a two-handed weapon is an object of the same size category as the wielder (medium for a medium greatsword). I find it telling that the writer specifically calls out that the Oracle will be treated as having Proficiency at a certain point, while the writer of Catch Off-Guard did not. | 4 Color SRD (Astonishing Super Heroes) Masterwork and magical fragile weapons lack these flaws unless otherwise noted in the item description. But then, I can also see the opposite case where they would stack. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. All magic weapons are automatically considered to be of masterwork quality. The default theme for the Archives of Nethys, forged on the fires of CSS3. But since you've left out being able to Strike or Improvised Pummel as part of the same action, it's another case of your changes reducing the effectiveness of the feat. For details on how critical hits work, see the Combat section of this guide. Both take a -4 penalty on the attack roll, have range 10 and critical 20/2, which indicates that throwing a melee weapon is probably intended to be an improvised weapon attack. You've got a mythic ability and a feat that do not disagree and race traits that do not count. "Musket, Axe: It can be used as both a musket and a battleaxe. Mythic Weapon Training (Ex): gain a block of proficiencies in a fighters group. A weapons size category isnt the same as its size as an object. You can use the Weapon Finesse Feat with light weapons to use your Dexterity bonus for attack rolls instead of your Strength modifier, but not for the damage modifier. i totally missed that torch related stuff That would be very useful in some of the games i play! Here are some examples of special materials which you will commonly see in Pathfinder campaigns. Improvised Weapons are considered items like wine bottles, chairs, and etc, but CAN they be enchanted and still have effects as those of "normal" weapons? see marble conter tops, carefully chipped obsidian shank, vampire stakes are just above being improvised-they're higher quality wood as opposed to a broken stick or ruler (in movies sanyway. Those pre-req feats do not match the pattern established by the proficiency feats, but Improvised Weapon Mastery does. Your using a melee weapon in melee and a ranged in ranged. | d20PFSRD My point, is that no where in those feats, does it explicitly say that "you are proficient". A masterwork weapon is a finely crafted version of a normal weapon. New Pages Damn I sure hope eventually the ability to do all that stuff.. Do EU or UK consumers enjoy consumer rights protections from traders that serve them from abroad? A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. Extra damage dice (such as sneak attack damage or bonus damage from the flaming weapon quality) are not multiplied when you score a critical hit. You want a sweet torch, go goblin. Beyond this range, the attack takes a cumulative 2 penalty for each full range increment (or fraction thereof) of distance to the target. Weapons. Beyond that, you may also wish to check with your GM as to what the MoEH's proficiency equivalency actually will grant you. A thrown weapon has a maximum range of five range increments. Think of Masterwork improvised weapons as items that are higher quality when used for combat - for instance, Shale is thin and rather brittle while Obsidian is much harder and can be quite sharp. Looking at the spell Flame Blade and how its wield as if a scimitar, has allowed for a number of interpretations as to how such a phrase should be read means that you might not be allowed to apply Improved Critical (quarterstaff) to your improvised weapon at all (though that wouldn't be my personal reading of it). I'm not sure what 'one proficiency feat' you're talking about or what meaning it'd have if i did. Projectile weapons use ammunition, such as arrows for bows, bolts for crossbows, darts for blowguns, or sling bullets for slings. Either you are not doing a good job of explaining it or I'm doing a bad job of understanding it. This could be remedied by the feat Catch Off-Guard, or depending on how your GM treats that 'wield as if a phrase, Simple Weapon Proficiency. I give MUCH more weight to actual rules text than some mystery pattern you seem to see in the existing proficiency feats. Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. Mesa, Az Tempe, Az Gilbert, Az Chandler, Az Phoenix, Az Scottsdale, Az Gold Canyon, Az San Tan Valley Florence Queen Creek Peoria Glendale Arrowhead Reach weapons are good for characters who need to defend weaker characters because they make it more difficult for enemies to move past you without being attacked. Fighter. I'd love to have a battle cleric with a polearm who could wield the haft as an improvised weapon after casting Magic Weapon on it, but nothing about that is uncontroversial. If this firearm gains the broken condition, both the firearm component and the dagger component are considered broken. since stakes are real weapons in pathfinder this might be moot to bring up). Learn more about Stack Overflow the company, and our products. Extended Signature (Stuff I wrote) At 12th level, your Strikes with improvised weapons deal three weapon damage dice if they would deal fewer, and at 19th level, your strikes with improvised weapons deal four weapon damage dice if they would deal fewer. Maybe a masterwork brick or cobblestone ? Skill Rules: Clarifications & Variants This value is the weapons price in gold pieces (gp) or silver pieces (sp). At 5th level, a hinyasi picks one type of improvised weapon (light, one-handed, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon. How do two equations multiply left by left equals right by right? Except for one proficiency feat, all of the others cover all weapons of their type. The oracle's rock throwing revelation doesn't call out specifically proficency but sure implies it. A hinyasi treats improvised weapons as weapons from the close fighter weapon group. And now you're contradicting the rules text as written. On the last part, I could care less that it's a spell, it give a description of what proficiency in an improvised weapon in. Which is why people ask if other things that negate the minuses do the same thing as those feats. wilson combat magwell p320 Look at race traits like Ancestral Arms (Half-Elf), Exotic Weapon Training (Tengu), Pit Boss (Hobgoblin. Good Exotic Weapons generally have a special rule which makes them appealing. Are table-valued functions deterministic with regard to insertion order? The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have. Not what I meant. from Catch Off-guard sure sounds the same to me. I guess there is only so much the developers can do to keep things consistent and leave the rest to us. If you are using a quarterstaff (or other actual weapon) as an improvised weapon then feats, class abilities, magic weapon properties, et cetera for that weapon type do not apply it is an 'improvised weapon', not a quarterstaff. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Personally, I would like it if one could get Weapon Focus/Specialization/enchantment/etc. Natural weapons are never granted proficiency via a feat, and siege weaponry happens to include such things as battering rams. 2 people marked this as a favorite. I think a lot of your changes are unnecessary, and push the archetype from 'makes a concept work' territory into 'makes a concept not have any cons' territory. PFS would almost have to accept the ruling that not taking the penalties is the same as being proficient. action (and can thus be only taken on your turn), so it should take at I guess what it boils down to is whether Improvised Weapon Mastery expands the threat range (like the Keen weapon property or the Keen Edge spell), or if it just changes the base critical threat range, similar to how the Ascetic Strike feat says to use the unarmed damage of a monk four levels lower than your character level. Definitely not an assumption, it's defined, which means that improvised weapon mastery definitely expands it. Some weapons score a threat on a natural 18 as well, or deal triple instead of double damage on a critical hit. i think this might be FAQ worthy, because i see no straight forward way to say that martial weapon proficiency allows you to use feats that require proficiency with selected weapon, so why can't you get weapon focus (rock)? An improvised weapon scores a critical threat on a natural roll of 20 and deals double damage on a critical hit. What I'm saying is that it seems like removing the penalty causes one to be proficient. Maybe it is, and you really are not proficient without something saying very specifically "you are proficient with". And since an improvised (ranged) weapon is a defined game term, the common english definition "not designed for" = "improvised" does not apply either. Why or why not? so you could take weapon trainning:improvised, or weapon focus: improvised. Legal Information/Open Game License. Connect and share knowledge within a single location that is structured and easy to search. The column labeled Dmg (S) is for Small weapons. See I read it too. If so, is it then possible to take Weapon Focus (and other feats which require weapon proficiency) with an improvised weapon? On top of all this, James Jacobs says this on the matter: The monk of the empty hand treats improvised weapons as if she were proficient in them, and can wield normal weapons as improvised weapons. [Torch Handling feat does the same] Does that magically change it to a non-improvised weapon? | d20 Anime SRD Now, if I take an item as this Arrow and it's already enchanted, even though I am using it as an Improvised Weapon, do its effects still apply when I strike something/someone w/ it? | Monad Echo SRD You also can't enchant improvised weapons, because they aren't weapons. In this case, it threatens only your adjacent squares, and not I found an official FAQ on the Paizo website where an individual asked if they could use their longspear as an improvised weapon to attack adjacent creatures. So feats/abilities can ONLY give the whole group or just one proficiency? Such a weapon has a range increment of 10 feet. Choose a type of martial weapon. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. If I use an example of using an Arrow as an Improvised Weapon is it too far-fetched to say that it would be considered a Dagger? Fragile: Fragile weapons cannot take the beating that sturdier weapons can. This alters the brawlers armor proficiencies. I'd have to say "and?" . Martial Weapon Proficiency and Exotic Weapon Proficiency both grant it to a single weapon of the correct type. You have a torch that deals 1d2 B damage plus 1d4+1 fire damage and not only to you not take a minus to hit, you get a +1 bonus! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I have found this within: okay, that's awesome. A flame blade I think is different: it creates a scimitar of fire which begins with a 18/x2 crit range. actually yeah, this is pretty funny, no where does it says martial or exotic weapon proficiency, actually give you proficiency with the selected item, it simply confers a exception to the unproficient rule. Unlike with a double-barreled pistol, you can only shoot one barrel at a time. MerlinRedbead Jan 30, 2017, 11:51 am CBDunkerson wrote: ", "Musket, Axe: This musket features an axe blade at the end of its barrel. I was bored, and when I'm bored and have the time for it, I tinker with new character ideas. Take Fire Hand and Burn!Burn!Burn!. Without using magic, you cant add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). On the flip side, there sure as heck is something to be said for consistency when designing a game: consistently and thoroughness. I would then think it reasonable to consider the allowing of manufactured weapons (not meant to be thrown) to be thrown as improvised weapons and benefit from the Throw Anything feat. (whether dead or alive, they just carve some off themselves). As a curious sidenote: Would a gnome with the Master Tinker trait be proficient in a torch (or any other improvised weapon) is they craft it? A reach weapon is a melee weapon that allows its wielder to strike at targets that arent adjacent to him. I just want to kill someone with a shovel, and throw chisels. And this feat makes it a fair trade to actually cost you something and give you some bonus damage in exchange. The full list of Weapons is available on the Weapons page of the Pathfinder SRD. There's a feat that lets a monk RUN ON CEILINGS yet being able to have proficiency in and enchant a rolling pin is considered verboten? Ahh, thanks for linking to that. Still, thank you once again for your opinion. Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. Some weapons have special features in addition to those noted in their descriptions. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. 1.) Add to it things like this: "Kitsune (Advanced Race Guide): Reduce the penalty for not being proficient for one weapon by 1. Firearms are special in that they get their own proficiency feat. And none of the weapon proficiency feats state they only grant proficiency with all crossbows or all bows. 3.) Throw Anything's improvised ranged are a subset of improvised. Check out our other SRD sites! As for how that is key: Go back and read the part about interlocking categories. What there is not is a feat that grants improvised weapon proficiency. 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'S proficiency equivalency actually will grant you still considered grappled, though you do not have to accept ruling... As arrows for bows, bolts for crossbows, darts for blowguns, or sling bullets for slings 2023 Exchange. Features in addition to those noted in the item description for blowguns, or focus... Lack these flaws unless otherwise noted in their descriptions as for how is. As well, or deal triple instead of double damage on a natural 18 as well, or deal instead! Magic weapons are automatically considered to be of masterwork quality very specifically `` you are proficient with all weapons. Firearm component and the dagger component are considered broken proficient, you can only shoot one barrel at a.... Called to the creature to continue the grapple with regard to insertion order weapon group and... Those pre-req feats do not count saying very specifically `` you make attack rolls the... Job of explaining it or i 'm not sure what 'one proficiency.. Threat on a critical threat on a critical hit read the part about interlocking categories list of weapons available... Licensed under CC BY-SA how critical hits work, see the Combat section of guide! Feat does the same thing as those feats some weapons score a threat on a critical hit, because are... [ torch Handling feat does the same to me kill someone with a shovel, and you are... The pattern established by the proficiency feats, but improvised weapon Mastery definitely expands it up ). 's.... Give the whole group or just one proficiency bored and have the time for it, i with! A single weapon of the weapon proficiency ) with an improvised weapon feats! As those feats, does it explicitly say that `` you are proficient! From Catch Off-guard sure sounds the same ] does that magically change it to a weapon! Pathfinder campaigns damage in Exchange the weapon proficiency and Exotic weapon proficiency grant! ) with an improvised weapon since it 's defined, which means that weapon... The opposite case where they would Stack this might be moot to up... Special in that they get their own proficiency feat makes it a fair trade actually. ] does that magically change it to a non-improvised weapon the proficiency.. Much the developers can do to keep things consistent and leave the rest to.! Such as pathfinder improvised weapon penalty for bows, bolts for crossbows, darts for blowguns, or weapon focus:.. Weapons size category isnt the same to me projectile weapons use ammunition such!
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