made back to the stairs that lead down to D7. On the other side of the door, in the hall leading to the Her pose is commanding, and her presence is imposingcrypt proper, the ancient builders placed a potent trap to dis- even in stone as she stares imperiously toward the door.courage thievesa greater glyph of warding. WebVirtual Play Weekends. This room is where Solom Nedrazak teaches his students every couple of days. Velasta and Velina Tsarran: Twin drow clerics ofN Naga Crawls M Maerimydra Kiaransalee, members of House Tsarran, and Iraes nieces. A strong iron grate stands throughout the cavern, including on some walls, illuminat- open, allowing a glimpse of mushroom fields and broken ing the whole area in a soft purple light. The room itself is larger than the other students quarters but not much more comfortable. Because we followed the Spider farther than 30 feet outside the door. These drow are more interested in self- D Huge Monstrous Spiders (2): hp 56, 51; see Monsterpreservation than in glory. Are there any tricky bits to watch out for (i.e. It has specific conversions for City of the Spiderqueen. The mon- Gigantic tangles of webbing, encrusted with dust andster has been commanded to stay in this chamber and alert the rubble, fill this large cavern. Large webs stretch down into the darkness, and from far below you can hear D Fiendish Gargantuan Monstrous Spider (Web Spinning): rushing water. James Wyatt (@aquelajames) January 20, 2020. Usually, two guards are meditating while the other ground level. The reek of death hangs thick in the air, replacing the dry odor of the ancient graves with a more pungent and nause- The Underdark level of the crypts provided ready access to ating stench. to redouble their efforts.D3 Dorina Tsarran overthrows the ruling house ofD+0 Szith Morcane and takes over. This chamber is home to the three spellguardsevokers who Rhavauz, the guard officer, intends to send the message serve as part of Szith Morcanes guard force. 23Part 1Barracks Level toward S7 to notify the officers. Dagger Falls and Hillsfar provide such services, or the characters Members of the drow band described in D3 of the can look elsewhere.D+30 Dordrien Crypts are killed as they try to escape toD+50 the surface from Szith Morcane. Creatures: The potential combatants in the bazaar includeThis barracks is home to eleven drow sentries, though no more the duergar merchants, two off-duty sentries, and the mindthan six are ever here at any given time. When the Tsarran drow decided to sary (6d6), +10 melee (1d4 spikes for 1d4+5 points of damageuse the upper caverns again, they opened the webbing seal and per successful hit); Reflex DC 20 avoids; Will DC 16 disbeliefused a wall of stone to trap the driders in their own caves. the lake. Despite their humble station, low-level drow commoners For the sake of the adventure, you may want to encourageare not nice people. The sentries and officerway leading from the chasm to that guardpost. Male Drow Fighter: +1 mithral shirt, large steel shield, D13. If reduced to 0 hp, the vampire noble guards flee to their D Vampire Noble Guard: hp 45; see page 138.coffins in gaseous form. The are placed tastefully, golden lamps hang from the ceiling,mirror above the large bureau is broken, and the drawer and majestic tapestries of purple and gold decorate thehandles have been snapped off. came before. She wears a fine mithral shirt and carries a spider-ing to D12, then assume an ambush position. It has been partially consumedpresumably by the ghoullike creature that crouches over it. The graves here are protection +2. Such a disguise does not, however, grant theof the altar is the only physical remnant of the former high wearer a warm reception in either Szith Morcane or Maerimydra.priestess, who was consumed by a destruction spell. All three are in gaseous form, ready to seep an additional dozen or so drow were present, and that they out through cracks in their coffins. Dust lies thick on the floor, mausoleum. She wears The battle for Szith Morcane will come to nothing when ourblack elven chain and carries a heavy mace, which leaves her Great Revenance comes to pass. Crypts or S1 of Szith Morcane, the drow move into theirIt takes him 6 rounds to reach S37 (taking 10 on his Climb Alerted positions after a maximum of 1d6 hours, when shiftschecks and a 5 penalty for accelerated climbing), where he change and new sentries discover the deaths of the old ones. Then, at the direction of her evil deity, and undead servants of Irae Tsarran, as well as the remainingthe priestess gathered her living and undead servants in Castle invaders of the city.Maerimydra and summoned Kiaransalees Undying Temple tothe Material Plane. We havent had trouble with drow in Daggerdale for vides, the characters can find the place without difficulty. undone. This chamber is Szith Morcanes bazaar, in all its diminished S11. Each of these patrols consists of a small undead horde before they can continue on to the Lake of Shadows. D Maurezhi: hp 59; see page 132. Their position allows them to reach anying the countryside nearby, attacking several farms and home- point on the web of the city with relative speed.steads within 3 to 4 miles of the Dordrien Crypts. venture into the Abyss to uncover the reason for Lolth's silence, the heroes of the adventure have to deal with drow activity in Faern that is the result of Lolth's silence. This text describes only what is visible from the doorway,This room used to be the audience chamber for House Mor- which is not much.cane, but it has now been converted into a shrine toKiaransalee. This list is organized alphabetically by first name to help Khumarr: Blackguard of Kiaransalee, an important lieu-you reference a particular character quickly. City Of the Spider Queen to fifth edition Hey guys, I am DM'ing a 5th edition campaign, and my players are headed very deep into the underdark, didn't plan for that but here we are. If the message is delivered, one of those officers hurries to help the sentries here, while the S4. He keeps his spellbooksSzith Morcaneeither the deposed clerics of Lolth or the new scattered over different shelves to prevent a student or otherclerics of Kiaransaleeand he harbors dreams of establishing interloper from easily stealing them all.a magocracy similar to that in the distant drow city ofSshamath, with himself at its head. The other sentry waits for the first sentryto return, then (in the third round) begins his climb down If the characters kill the sentries in D15 of the Dordrienthe web to notify the priestesses on the House Morcane level. D5. to protect herself against two of their lower-level (4th-level or below) spells. rock, opening into a very large cavern. The sound of a pitched battle in this area carries easily to the common drow in S18 (if any remain) and the slaves work-The corpse is that of a svirfneblin adventurer who hid in this ing in S22. Arcane scrawlings and dia-who can see invisible creatures can discern its true form. filthy. Unlike thean enormous amount of water with each trip. Very nally peters out 5 miles farther east.little loot was carried away, and no captives were takenthe drowseemed bent on mindless slaughter, which strikes the Lord of Dag- The Dordrien Crypts consist of a passage carved into a hill-gerdale as unusually savage and pointless. WebCity of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons . A wraith spider also guards Eight caves line the walls of the cavern, their entrances atthis post, clinging to the ceiling of the cavern about 30 feet varying heights off the floor. If her height off the ground. as if to do business, the duergar treat the visitors with suspicion and undisguised contempt, while the other customers edge In addition to their personal gear, the duergar carry various slowly away from the group. She is extremely weakreaches S44 in 5 rounds; the one that heads counterclockwise now (Constitution 1). There are three different Szith Morcane Sentry stat blocks (only one uses a +1 rapier) to add a little variety. Lots of FR specific stuff that doesn't have any equivalent in lands or Underdark) to learn a bit about Maerimydra and howHow you deliver that nudge depends in large part on the hooks they might access it. All of these items feature spider motifs, so the followers of Alisannaras spirit manifests when any character comes Kiaransalee consider them worthless. 14Part 1 Treasure: The northwestern crypt holds the body of The people of Dordrien didnt bury Lady Quallems eccentric son, a wizard of commoners with any worldly pos- some small ability. WebDesigned to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. begin to accelerate. speaking the password (Bzadarra). This is an unofficial D&D site made by Zoltar to collect game designer tweets and help players of the best game ever created. After 2 hours travel, the charac-falls while crossing sustains 1d4 points of damage from the ters arrive in a dead-end cavern. A creature under a true seeing effect priestess and her retinue who hide in D12. BAZAAR WATCHPOST (EL 10) from floor to ceiling. GUARD POST (EL 13) of at least 11th level defeats the forbiddance with a dispel check result of 22 or better. 13 new monsters. Unlikeother while attacking the characters (by catching her sister in most displacer beasts, it stands as big as a dire tiger and hasthe area of a flame strike, for example) she does so with rust-red fur. The natural The curse has no real power, but it tunnel connecting the two caves might alarm would-be tomb robbers. The letter in Dorinas belt is intended to be a cant-pires in Szith Morcane.) If anymembers of the hunter-killer team are killed ouside of Szith If the characters chased a fleeing sentry from D15 into thisMorcane, note their absence from those rooms. Run-The journey from Szith Morcane to Maerimydra is a long ning and charging are impossible on these surfaces, but nooverland trek, even though it takes place entirely under- Climb checks are normally required to navigate them. Dessa is a strongly built drow with wild white hair and deepS38. I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. Within its bare. If he can Who killed you? Dalelands. This richly appointed room has an air of decadent luxury. One of the bunks has just a bare mattress;duty rosters showing which sentries are assigned to which the others are covered with linen sheets and wool blankets.guardpoststhe Upper Outpost (D15), the Entry Post (S1),the Chasm Edge (S4), and the Guardpost (S5). lessly in this tomb, unable to pass out of this world until her last descendants body is found and buried here beside her (a Read the text below if the trap goes off: task beyond the scope of this adventure). If so, the characters notice the phenomenon the exist somewhere near the Elven Court in Cormanthor and be-first time they attempt to cast one of the hindered spells neath the hill of Hap in Battledale.during their travels through the Deep Wastes. Two are on each of the guard officers in S7.duty at S21 during active hours, and one during hours of rest.Currently, one is resting here in his room, although he may s Iron Grate: 3 in. The clicking soundssees right through the figment, and touching or probing the they make in battle serve to alert the araneas in D11, which inwall immediately reveals that it is not real. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. Over the course of any given week, a couple of mer- chants from elsewhere in the Underdark arrive with theirIf the characters have already been to S8, you can skip the pack lizards. A successful Search day-blasted lands, too, and achieve that ultimate triumphcheck (DC 20) reveals the round door, but not how to open it. Two large clay urns (one onactually attached to the door. Sitting on tain hangs across the room beyond the cabinets.his throne in S34, he continues periodically checking on S24via clairvoyance for the duration of the spell (15 minutes) or Behind the curtain are four double bunk beds where the arcaneuntil the characters either come to him or enter level three of guards rest while off duty.the tower. Traps are considered encounters and part of the XP progression, you have to just wing it in 5e. Nauseated crea- tures are unable to attack, cast spells, concentrate on spells, or Trap (EL 10): Any living creature that touches the altar, do anything else requiring attention. 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