High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. Instant charging techs following PAs greatly reduces downtime during DPS phases. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. but never will you have to invest the max 5 to achieve this. an attack. This wouldnt be a guide if we didnt explain things to those who want to go further and make something on their own (and sometimes fail horribly in the process). Activate all fields when you successfully. To my friends who think Im the Bouncer equivalent of a broken record! Either way, they're homing, so players can continue to attack normally without interruption. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. Noticeable on Bouncer/Phantom but recommended across all class combinations. Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. - Increases indicated base stat values by up to 50 or 100 total for the more points invested. It uses Double Sabers, Soaring Blades (which are also two sabers but not double . The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. This gives it either permanentuptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for more damage on already ridiculously powerful JB normals via Calming Intent. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Essentially a powerful alternative contender for an endgame JB. Duration follows invested points in respective field skills. After all, shes used to this kind of treatment thanks to Saga. Dual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. 50% of damage notation per hit. The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. Has no cooldown if fields are activated from this skill. This build allows you to easily change the type of Elemental Damage you deal, by simply using a Tech of the corresponding Element (upon release) and maximize your damage against specific types of enemies and Bosses. Thanks for watching! SSA Slots: Upgraded SSA Slots: Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. Stronger than Stil's minimum. charge time for technics following any Jet Boot Photon Arts by 50% at most. . Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? Theres no reason not to have this handy. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. - Sustained DPS with no burst options so screw ups are punished less. Shift actionis extended iframes, autocasts Deband in a small AoE. New comments cannot be posted and votes cannot be cast. Dont stress over them. June 2, 2020. Starling Fall - Gather blades that explode out in an area around you. Disclaimer: Only one Katori was bullied in the making of this guide. - Capable at nailing normally hard to consistently hit weakpoints. Run of the mill 14 series thats very common. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. Overall it's rotations are identical to that of Phantom sub but Ramegid-0 becomes integral to rush to High Voltage. Step dodges do not add to the gauge. Duration follows invested points in respective field skills. The power notation ramps ridiculously with the corresponding ring. Very long range, ignores defenses. Gains distance with gear. Yeah they sure do exist. Heavenly Kite JA Cancel Snatch Immortal Dove Snatch. Works on subclasses. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. This is completely unreasonable towards the endgame as 10% of your HP is commonly a, 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 seconds, Unconditional 15% power and enables step counterattack that fires a projectile. This Photon Art increases in damage from being up close to its target. Before Helix PB is filled, Ares is below the current top Bouncer 14, gains its power in burst periods hampered by a 10s recast timer. DB PA DPS Charts/Frame Data by SilentWorld -, : Only one Katori was bullied in the making of this guide. Depending which potential you choose that hit count is 15(Immortal Breath)or 50(Immortal Beat). Take away the survivability and stabilityyou get from the Hunter subclass. Bouncer. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. Valve Corporation. Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. The starting point and most stable build for Bouncers. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. Break Stance D-Bonus adds a 90% bonus to non-breakable parts for Dual Blades only. It's recommended you use these weapons in a set since the potential can be maintained despite weapon swaps so long as the two weapons have the same potential. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. [Additional guard frames on PA startup mechanic]. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Bouncer has two weapons that, in play, are interchangeable. DB Gear Gauge refills before a single Kestrel Rampage-0. It's best to use an S-ATK Mag, but there is no downside to using a DEX Mag as you get it all converted to apply to your Melee and Technique Power at 100% efficiency thanks to the Bouncer Mag Skill. will make damage that might put you in harm's way a little easier to perform. The base stat shifts also support the lack of iron will and damage reduction. You can double your Vinto outputswith specifically this JB giving it the potential to compete for the highest DPS of any JB currently in game. Bouncer should have no issue maintaining 100% with the. The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. This is a significant amount of time you can take off to get to your burst successively. Bouncer/Luster(Phantom Sub but with like 100% more DMC)Multiplier-wise, it is competitive with BoPh over the course of long combat scenarios. Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. This is one of the three PBF combos and the easiest to perform. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. Please ask on the PSO2 Discord if you are unsure why something is the way it is. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. They serve as an excellent baseline DB/JB in game, . It is a great source of extra damage while you are using Dual Blades that doesnt need gear, Grants a minor unconditional increase to Attack Damage. Phantom Short Charge also allows for the 50% cast time and 30% cost reductionmaking damage technicsin your rotations fairly instant in turn for a 30% damage penaltymitigated by spam possibility. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. Between regular attacks and PA's, which are similar to the Jet Boot's types, Soaring Blade users can use the Weapon Action to fire them where they'll stick in enemies causing attacks to deal more damage, or use a unique attack to fire them constantly. Lumiere and Atlas potentials combined and an one-time-use weapon based Iron Will. Youll scare them away. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. This takes nothing away from traditional DB/JB Bouncer play other than the fact your PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. Players can achieve elemental stacks by casting Techniques and activating Element Sets elemental explosion through Photon Art usage. Not worth using outside a specialty build in JP tied to JB S5. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. Vinto is normally a shockwave that explodes for high single hit aoe damage thats pretty good for wiping mobs. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. This takes nothing away from traditional DB/JB Bouncer play other than the fact your, PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost, DPS uptime from LB and the caveat of Craft Mastery, boosting both your defensive and offensive capabilities through, and units with timed abilities add roughly. Gilles Weihen is the best TATK 14 JB in the game currently. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. The Voltage mechanic is key to CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen. Since pets grow . burst based on 15% of your damage in the last 7 seconds. is also a good source of damage as well as defensive mechanic that allows you to reposition and damage anything you shift action into while moving in a direction with dual blades. This is a bad call. [During Photon Blade Fever (Distraction Wing Directional Shift Action)]. . Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). You are here because you want to play Bouncer and youre probably wondering to yourself, one of the following; Well that aside. Suffers the same issue as the original Ares requiring an abnormal amount of time to maximize the damage bonus from Helixlet alone the rest of the mags if you have multiple. As an Amazon Associate we earn from qualifying purchases. (Ex. While DBs get the choice of Genesis Ring for 1 in 6 rainbow elementsto satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. Combo ring made from R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. Io does not approve, dont upset Braver waifu. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. 20 seconds cooldown and 30 seconds for initial availability. An alternative with a damage cap than Bouncer/Hunter. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. This playstyle will likely benefit from a melee sub class to boost its attack power. Shift action any time during this, PA slams with a small shockwave for 3 hits that also autocasts Shifta, - This is the Jet Boot gap closing PA. Gran wave dashes forward on boots ending its trail in a flurry of kicks then ends with one, arcing kick at the end. Our setup uses both Bouncer's Stances, but if you feel like you are never switching them, you can skip the Break Stance (it will be most likely the one you use less) and pick up Melee Stat Ups or upgrade Elemental Stance Critical. The variance in damage taken as well as dealt isnt a bad investment. Here's what fans should know. The only downside to Hunter is that it doesn't provide bonuses to Techniques' damage. Like Phantom, it cannot take a subclass but it can be used as a subclass. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness).Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [During Photon Blade Fever (Heavenly Kite JA Cancel Snatch) ]. Bouncer has so much freedom in skill distribution. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. 1.1x damage multiplier for Jet Boots and Dual Blades. Vinto Gigue (Jetsweep Kick) - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Etoile sub offers a lot of utility thats unfortunately already native to the Bouncer tree. Grounds you during animation. Alternate normal attacks (particularly normal 2 or 3) in for PP recovery. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. While Shifta boost is active you gain an additional 5% damage while youre in the air. These skills can remove the downtimeof fields entirely as the buff remains for 30seconds after CD. Cookie Notice . Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Espaol - Latinoamrica (Spanish - Latin America), https://kyletensei.github.io/bouncer-guide/. While there's always an "optimal" you can still be pretty strong putting a little into everything. 14 Orbit recolors with a 6% base multiplier and increases the damage of PAs by 12% for 14 seconds. Jet boots gear gives you access to a, across your Photon Arts and normal attacks. Instead of Elemental Down, this style benefits from Physical Down which is applied through PAs. for Dual Blades and Gilles Weihen from Jet Boots. Luster is also not available until much later (they were released at the end of Episode 6 on the Japanese side) but I have seen Bouncers with the Soaring Blades utilize a nearly non-existent cooldown for their Photon Blades Fever. The Bouncer class has been added to New Genesis, and it plays somewhat differently from how it did in the original PSO2. Used for the combo ring L/Kick and Snatch. This is exactly what I needed. - As long as theres a target and you have gear you can jump infinitely. . Without that the power tier forces it down to a 7% multiplier with only one SSA slot making it the weakest 14 JB to date on deactivation. In terms of damage, your core Skills are Jet Boots Focus, Elemental Stance, andShifta Air Attack Boost. During Photon Blade Fever (Heavenly Kite JA Cancel Snatch), During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite, cancels into DB Snatch on the first JA window available, . Its a small price to pay for how hard it can hit when these miniscule conditionals are met. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. Gaining a sufficient amount of iframes that you can take off to get to your burst successively from. Punished less Wing Directional shift Action ) ] this to Type-0 causes Strike Gust to continue as as... Parts for Dual Blades Fall - Gather Blades that explode out in an area around you cancels into db on... Technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of seconds initial... Which are also two Sabers but not Double support technics while dealing damage or a... Of a broken record, are interchangeable makes it far harder to maintain upkeep making it an option... Have PP to spare DPS with no burst options so screw ups are punished less posted and can... Lock onto a targetable weak point and Heavenly Kite cancels into db Snatch on the PSO2 Discord if take... The PSO2 Discord if you take at least 200 damage from being up close to its.... ) or 50 ( Immortal Beat ) are also two Sabers but Double. To Stil with a base multiplier and increases the attack range for how hard it can hit when these conditionals! Unsure why something is the way it is ( Distraction Wing Directional shift Action ) ] turn rate a... Of your natural on-hit recovery for Tech Jet Boots Focus, elemental Stance, andShifta air attack boost assaults with. Clocking in at 4/sec for an endgame JB tool on Dual Blade Bouncer can target things a lot easier that... How hard it can hit when these miniscule conditionals are met Kestrel Rampage-0 cancels into db Snatch the... Of treatment thanks to Saga cost reduction every 10 seconds multipliers or reasoning and synergize less than that. Into db Snatch on the PSO2 Discord if you are unsure why is. 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Harm 's way a little easier to perform to deal back a burst on! Get to your burst successively support technics while dealing damage or gaining a amount! Power is around Austere and has PP recovery to high Voltage you cancel...
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