Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They often have multiple heads, warty stone like skin or extra arms. At least you did a nice work describing this race. Some trollkin are the result of unions between humans and monstrous brutes, such as ogres, trolls, or even stranger fey creatures of bloody disposition. Claws. Thanks to their impressive legerity, trolls are less affected by movement impairing effects. Shambling Mound 5e Guide: The Most Terrifying Plant, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. Because they can regenerate after damage, trolls have no reason to fear death or any possible prey that could threaten them. Combined with the increased reach, it has an enormous amount of battlefield mobility. Age. This gives a race "power" of 5 and should be aiming between 5-6. When they take a human name (meaning, for the benefit of humans), it tends to follow the same pattern. | ACK-SRD Then a feat to allow spending a HD when taking the dodge action in combat etc. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Half-Troll_(5e_Race)&oldid=1606648. These labels change depending on what the trollkin has done recently and whos doing the talking. When it comes to combat, you should also play into the direct thought process of trolls. The trolls were one of the Five Races that ruled the world that would become Rokugan after the Great Sleep of the Naga. Words like "yo" (a greeting) and "mon" (man) are common expressions. The basic troll stats in 5e makes them a fun encounter to throw at your party when they are within the level range for monsters with a Challenge Rating of only five. They are sometimes considered the offspring of ettins and common trolls. Pick one of the below deformities. In the old days of trolls, before the days of troll empires such as the Empire of Zul, the shadow hunters were the leaders of small groups of trolls that over time formed small tribes. | OGN Articles However, sometimes the occasional troll breaks away from the tendencies of its kin and strikes out to make its own fate, often becoming a wandering adventurer. Age: Trolls have lifespans equal to several human lifespans. At least a -1 Charisma, as they are deformed. "Half-troll" is an inherited template that can be added to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider (referred to hereafter as the base creature). The drow have black skin that resembles polished obsidian and stark white or pale yellow hair. This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! However, in peaceful times, it is not unheard of for the troll parent to make visits of varying frequency to check up on their child's growth. The area can be as small as a 30-foot cube or as large as a 90-foot cube. It seems plausible you could loot them from Large creatures you slay, if they have Large weapons. Throwing a troll or even a small tribe of trolls at your party can be a great way to mix things up early in your campaign. Advantage on rolls to resist grapples and for climbing, can carry small items in the extra appendage(s) but cant use it to fight with. Half-trolls age more quickly than humans, reaching physical maturity at around 12 years old. Tall and lanky with a brutish appearance, trollkin are seldom welcome among the civilized races of the north, even when the full extent of their inhuman ancestry is difficult to determine. At the bottom of the first post here is something very, very helpful. Trolls have a characteristic way of speaking. Trollkin stand over 6 feet tall and are more solidly built than humans, weighing around 200 pounds. There are no Large weapons in the PHB or DMG. It is also common for trolls to look very similar to one another. With Heads legs and arms hopping around trying to put itself back together, these creatures quickly become a ton of fun to play out as DM. They are highly tribally spiritual. When creating a half-troll character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. You left to avoid the torment of your fellow trolls and try to make a name for yourself outside their influence. The trolls were among the first and most prolific. Youcannot wear armor but your skin provides a base AC of 17 (Dexterity does not affect this number). This trend was only changed in 4e, where the troll, war troll, and fell troll all appear in the Monster Manual and dont have any appearances in the supplemental material. There is some truth to the notion that half-trolls are born as a result of violence directed by their monstrous parents towards other races, but it is not always so. However, you should ensure never have a troll be fearful of anything while their Regeneration features are still active and they know that they are immortal. Ability Score Increase. Their skin and eyes tend towards greys and browns while their hair is often black or blue. Your Wisdom score increases by 1. Once a tribe of trolls establishes themselves with a lair, they forego their typical vagabond habits. One of the first things I did when the 5E playtest was out was to convert the trolls from the old "Wormy" comic strip (from old Dragon magazines) into a PC race. JavaScript is disabled. These civilizations are generally very old and often maintain practices that more modern societies would consider barbaric. Their regeneration can be stopped with poison or fire, but those are so uncommon that trolls tend to have no fear of death and will attempt to kill almost anything as prey with no fear of repercussions. My troll parent actually tried to help raise me, and I learned a lot from them. Trolls vary widely in height and build, from 6 feet to 8 feet tall. So, adopt this brutish primal approach to problem-solving when playing a troll. Troll Healing. The two most common types of trollkin are night whispers and stonehides. Get actual regeneration at maybe 12th level? The creatures are usually too bestial to bother arguing between . As a bonus action, you can expend one hit die to regain hit points as if you finished a short rest. You ignore the harmful effects of high altitudes, you gain a 20 ft. climb speed, and you have advantage on checks and saving throws against effects that would move you or knock you prone. Choose an environment from the Environmental Adaptation table on the next page to gain the associated traits for that environment. Trolls who take up a surname usually have one which reflects their deeds, and it usually originates from a nickname given to them by others. Their skin is brighter in color but also has a rough, stonelike texture. Powerful Build is copied from the Firbolg. You recover that many hit points. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. | 13th Age SRD The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari trolls, whom on average are much larger than their kindred. I did something similar, but I used the trolls from the old Wormy comic from. Ability Score Increase. Trolls often prove difficult to kill because of their amazing healingpowers. Lost arms will regrow after a period of 30 days during which time you lose the benefits of this deformity. Sometimes they have wings, tails, and/or horns. Maybe could add a skill specific about beasts as they also have beast . For a better experience, please enable JavaScript in your browser before proceeding. Greater Trollish Fortitude got the AC bump because regrowing/reattaching limbs borders on being a ribbon. These societies produce masterful hunters, mystic leaders who call upon primordial spirits for aid, and menageries of trained primordial beasts ready to tear apart any who stand against their troll masters. Why would you every double that again? These beliefs stem from the troll religion centered around their birth from a daughter of Vaprak, the bastard son of Annam All-Father. You walk into the woods at the peak of the night, the mist of this land growing slowly but prominently. Hit: 7 (1d6 + 4) piercing damage. As a result, most trollkin live in isolated tribal settlements and subsist on hunting and raiding. A half troll should just be a medium sized humanoid troll with a balanced health regen like 10% of HP negated by acid or fire. Buildings and other structures are excluded from the affected . Can use a variety of armor. The only way to fully kill a troll is if it reaches 0 hit points while its Regeneration is being blocked by taking poison or fire damage. I could also see moving Bite here if the Regeneration upgrade is plenty for the prior feat. Age: Adult: 13, Elderly: 65 Alignment: Almost always Evil Size: Large. You can use your claws or fangs to make unarmed strikes. They lend to be smaller and thinner than most elves. These hit die are d6s and can be used to regain hit points over a short rest just like your normal hit die. I'm not the sharpest tool in the shed, but I hate that everyone assumes that makes me an easily-fooled simpleton. The part you quoted listed the damage as 2d6 + mod. While the majority of trollkin live in remote communities, some thrive in civilization. | GumshoeSRD You'd know if you knew what it was to be hungry. In ancient times, ogres, trolls, and fey sometimes took human mates. Frontier half-trolls will have very different experiences depending on how dangerous and aggressive the local troll tribes are. Before making an ability check or saving throw, you can heed the wisdom of the spirits to gain advantage on the roll. Half-trolls bear visible signs of their giant heritage. Trollkin reach maturity by the age of 15, and live 50 to 60 years. Inhuman Vigor. However, they still have a +2 to their Perception and Darkvision up to 60 feet to help them sniff out prey in any environment. You gain proficiency in two of the following skills of your choice: Acrobatics, Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival. (extra damage was based on the enlarge spell) Most trolls, excluding a few tribes, don't speak any of the common languages. With how naturally adaptable trolls are, (as confirmed by their numerous subspecies), it wouldn't be surprising if this wasn't true for most trolls. How are you coming up with 4d6+5? They often have multiple heads, warty stone like skin or extra arms. You weren't originally a troll, and this form is the result of a magical experiment gone awry. 19-20: The troll is decapitated, but the troll dies only if it can't regenerate. Male trolls frequently squat in place, while the females do not. This means that trolls can vary considerably in appearance with the only common theme being a large body with arms slightly longer then their legs and a generally hideous look. As long as other trollkin recognize who is being referred to, thats all that matters. Afterward, their mental attributes are all negative, with a Wisdom of 9 and Charisma and Intelligence only 7. 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